Blender, 3D Coat, Photoshop, & Unity
A personal project inspired by the tholos, a type of round temple found in ancient greek and roman architecture. I wanted to explore more in the world of handpainting, especially with foliage. I also wanted to push myself with the lighting by setting the environment at night. To play with an interactive version, click the link below!
I also added this environment to Unity and wrote a shader and used Unity's particle system to create the glowing fire. Click the link below to see a short video of the environment in-engine!