The Plight of Knights and Sight

April 2018

Unity, Blender, Substance Painter, & Photoshop


A Plight of Knights and Sight was created for the Ubisoft 2018 Game Lab Competition, where the theme was “change the world.” The game is a co-operative puzzle platformer in which players play as an elderly couple retelling their past adventures exploring castles and dungeons to their grandchild. Players must communicate to inform each other of invisible obstacles and tools in order to reach the end safely.

I was responsible for designing, modelling, and animating the two main characters. I also created the logo, the illustrated vignettes, and various other small environment props.


Collaborators: Vladimir de la Cruz, Jesus Imery, Sabrina D’Mello, Connor Young, Vincent Gagnon, Alexander Kozina, Wesley Lord