Fastened Furious

April 2019

Unity, Blender, Photoshop

Fastened Furious was created for the Ubisoft 2019 Game Lab Competition, where the theme was “spectacle.” The game is a race between two teams of two players tethered together, overcoming wacky obstacles and racing to the finish line. Our game was nominated for the Jury's Special Award.

I was responsible for the art direction, the environment art, and texturing the models. I also handled the art integration and implementation in Unity and designed the logo.

Collaborators: Dougy Herard, Zied Jebali, Hiu Tung Lam, Ricardo Liganor, Melissa Lim, Sam Pare-Chouinard, Scott Smith